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[[File:19._Earth_Bow.png|thumb|200px|Earth Bow]]
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[[File:Earth_Bow.jpg|thumb|300px|Illustrator: Makoto Genno ©Hudson]]
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'''Mana Cost:''' 3
 
'''Mana Cost:''' 3
   
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'''SP Skill''' - Mana Cost 3, This monster falls in battle when the attack is used. Increases your summoned monster's ATK by 5 and AGI by 5.
 
'''SP Skill''' - Mana Cost 3, This monster falls in battle when the attack is used. Increases your summoned monster's ATK by 5 and AGI by 5.
   
'''No Reverse'''
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'''No Reverse Skill'''
   
 
'''No Ability'''
 
'''No Ability'''

Latest revision as of 23:43, 16 February 2012

Earth Bow

Illustrator: Makoto Genno ©Hudson

Mana Cost: 3

HP: 28

Agility: 32

Element: Earth

Family: Machine

Card ID: #18

Pack: The Legend Begins

Rarity: Uncommon

Illustrator: Makoto Genno

Fusion: 4 cards needed for +1 Mana Cost and +4 HP


Possess (Bow) - Earth Element, No Mana Cost, Damage 0, This monster falls in battle when the attack is used. Your standby monster with the highest Cost gains 5 ATK and 5 AGI.

No Second Attack

SP Skill - Mana Cost 3, This monster falls in battle when the attack is used. Increases your summoned monster's ATK by 5 and AGI by 5.

No Reverse Skill

No Ability


Personal Thoughts:

A good middle ground between Wind Sword Zephyrus and Hermes' Boot, the Earth Bow gives you half of what each of those would give you on one card. Like a half price Grimoire, without the element change (Grimoire's sp ability gives +7 attack and +7 agility, think about it).

Please note that I know everyone uses Grimoire for the +13/+13, most of the time on a Sphinx, Earth bow is a nice card for your Yamata no Orochis and Giant Tarantulas at half the price.

--Coffinfodder 03:07, October 30, 2011 (UTC)

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