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'''Illustrator:''' Makoto Genno
 
'''Illustrator:''' Makoto Genno
   
'''Fusion:''' Yes, 4 cards needed for +1 Mana Cost and +4 HP
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'''Fusion:''' 4 cards needed for +1 Mana Cost and +4 HP
 
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'''Possess (Bow)''' - Earth Element, No Mana Cost, Damage 0, This monster falls in battle when the attack is used. Your standby monster with the highest Cost gains 5 ATK and 5 AGI.
 
'''Possess (Bow)''' - Earth Element, No Mana Cost, Damage 0, This monster falls in battle when the attack is used. Your standby monster with the highest Cost gains 5 ATK and 5 AGI.

Revision as of 17:55, 23 November 2011

19

Earth Bow


Mana Cost: 3

HP: 28

Agility: 32

Element: Earth

Family: Machine

Card ID: #18

Pack: The Legend Begins

Rarity: Uncommon

Illustrator: Makoto Genno

Fusion: 4 cards needed for +1 Mana Cost and +4 HP


Possess (Bow) - Earth Element, No Mana Cost, Damage 0, This monster falls in battle when the attack is used. Your standby monster with the highest Cost gains 5 ATK and 5 AGI.

No Second Attack

SP Skill - Mana Cost 3, This monster falls in battle when the attack is used. Increases your summoned monster's ATK by 5 and AGI by 5.

No Reverse

No Ability


Personal Thoughts:

A good middle ground between Wind Sword Zephyrus and Hermes' Boot, the Earth Bow gives you half of what each of those would give you on one card. Like a half price Grimoire, without the element change (Grimoire's sp ability gives +7 attack and +7 agility, think about it).

Please note that I know everyone uses Grimoire for the +13/+13, most of the time on a Sphinx, Earth bow is a nice card for your Yamata no Orochis and Giant Tarantulas at half the price.

--Coffinfodder 03:07, October 30, 2011 (UTC)

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